3D Art

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Sextant composition, Full CG, Modeling with Maya, lighting with Maya, Rendering with Maya,
Texturing in Photoshop - The gold texture is a Shader no Diffuse or Color map has been used to realize the texture, Specular map and a bump map are added on top in a texture layer.
As for the Glass a Mia_xxx _shader has been used. The mirror is a phong material with the lowest parameter.

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Below is an environment made ​​in 4751 Triangles the textures are size 512 * accompanied by a Specular map in gray value that was added in the alpha channel of the map.The challenge was to use less than 8 maps of 512*.




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Below is the Video from my brief given at Codemasters provided by the lead weapon artist; in the video is a reproduction of the prototype "Goat's shotgun” which was build for the movie Doom.
With a custom weapon shader, low poly full normal mapped, ready for in game use,
Flashpoint red river.


Fullnormal mapped Gun. High Poly baked on low poly.

High poly
Low poly and wire
1024*Diffuse map
1024*Normal map
1024*Specular map
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This Hatchet was made in 4 hours for The Tactical-Assault team. The Texture is combined with a custom metal and plastic shader. This is a lowpoly item. Ready for in game use.
3 Maps used for the texturing 512*512 
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This Fancy couch has been made for a special area the low poly was imported in Mudbox to sculpt the normal map.
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A truck that I have Textured for Tactical-Assault Team
On this Truck and Trailer I used 2 separed uv's on each of it,
1 for the normal map and the 2 for the Diffuse and Specular map.

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Plane

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Here are some prop assets I create for in game use for the Tactical-Assault Team
these assets are implemented in game on Brewery map and Fusion map.

Air conditioner unit
Skip
Wall
Mossberg
Jeep
 Ak101 Magazine
MLG140
Rpg7
Wrench pipe